//==============================================================================
// Serpent_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_deathA
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_boredA
replacetexture SFX A Serpent/animal e asp
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_idleA
replacetexture SFX A Serpent/animal e asp
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_walkA
replacetexture SFX A Serpent/animal e asp
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Run
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_walkA
replacetexture SFX A Serpent/animal e asp
				connect hitpointbar SetGlow hotspot
			Length 0.5
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_attackA
replacetexture SFX A Serpent/animal e asp
				connect hitpointbar SetGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.01 true   
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual SFX A Serpent_FlailA
replacetexture SFX A Serpent/animal e asp
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}